Spiritmother Selene
Role: Aggressive melee boss, focused on critical strikes and speed
Description:
Selene fills the niche of an aggressive offensive melee boss. Using large, sweeping melee attacks and shadow magic she locks down a mid-sized AoE. While fighting, Selene switches between two "stances": Shadow Caster, and Shadow Fury. Her Shadow Caster stance allows her to use shadow magic to summon Darkness Effigies to fight on her behalf, or enhance her blade to shoot bolts of dark magic. Her Shadow Fury stance is a lightning fast, aggressive melee stance, where she relentless chases down enemy targets and cleaves them with devastating melee combos. Each time she enters her Shadow Fury stance, she gains enhanced speed and imbues 5 nearby allies with increased movement speed, critical strike chance, and critical hit severity.
Selene fills the niche of an aggressive offensive melee boss. Using large, sweeping melee attacks and shadow magic she locks down a mid-sized AoE. While fighting, Selene switches between two "stances": Shadow Caster, and Shadow Fury. Her Shadow Caster stance allows her to use shadow magic to summon Darkness Effigies to fight on her behalf, or enhance her blade to shoot bolts of dark magic. Her Shadow Fury stance is a lightning fast, aggressive melee stance, where she relentless chases down enemy targets and cleaves them with devastating melee combos. Each time she enters her Shadow Fury stance, she gains enhanced speed and imbues 5 nearby allies with increased movement speed, critical strike chance, and critical hit severity.
Ability Breakdown
- Shadow Fury (stance switch)
New skills enabled: Hack and Slash, Onslaught, Double Strike, Shadow Dash, Shadow Grasp, and Shadow Leap.
Shadow Caster Abilities
- Shade Prison
- Darkness Effigies
- Dark Blade Strike
Shadow Fury Abilities
- Hack and Slash (melee combo)
- Onslaught (melee combo)
- Double Strike (melee combo)
- Shadow Dash (gap closer)
- Shadow Grasp (gap closer)
- Shadow Leap (gap closer)