Blake Alexander - Designer - Scripter
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Murderbot

Role: Area Lockdown
Description:
     Murderbot fills the niche of a melee boss with strong target sticking and area lockdown. While most of his abilities only damage a small to mid-sized AoE (for a warplot boss), he is able to completely lock down an area with a powerful forcefield, preventing enemy players from entering/exiting for a brief time. This can be used to strategically lock enemy groups inside kill zones, or temporarily block them from approaching key objective points.
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Ability Breakdown

  • Warp Field
     Murderbot channels for 5 seconds, growing a massive constricting donut telegraph around him. Each tick of the channel, any enemies caught in the telegraph are damaged, teleported to him, and stunned for 3 seconds. He then summons an impassable cylindrical forcefield that lasts for 30 seconds, blocking enemies from entering/leaving the area. Friendly players and NPCs can still move through it.
  • Prism Dash
     Murderbot kneels and begins channeling. After a 2 second delay, shadow clones begin appearing behind 5 randomly selected enemies at a time, twice per second for 2 seconds (max total = 5 sets of 5). Each shadow clone dashes forward after a brief delay, dealing damage in a line inheriting the target’s initial facing. While this spell is channeling, enemies should avoid facing eachother so they can “aim” the telegraph into a clear area. The spell is best dodged by strafing, rather than turning and running.
  • Kinetic Slam
     Murderbot targets a random enemy with a broken circular telegraph. After a brief delay he leaps to the location, dealing damage and knocking down enemies in the area for 3 seconds. Murderbot executes 3 of these leaps at random targets before recovering.
  • Summon Holo Clones
     Murderbot summons 3 Holo Clones that last 15 seconds. Holo Clones cannot be attacked or targeted. The clones attack nearby enemies using blink strikes, teleporting to them to deal damage and knockback in a cone AoE.
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